Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the authors imaginative, conceptual ideas, or technical skill, intended to be appreciated for their beauty or emotional power.
FIRST YEAR MENTORSHIP
Our new mentorship program aims to provide first years the opportunity to immerse themselves in the various aspects of mechatronics: they are exposed to the basics of electronics, software, and mechanical design to help them integrate better into the technical projects they join. The mentorship program lasts 4 months and after this the members are divided and placed onto different technical projects.
Formed in 2018, Pianobot is a newer project dedicated to intergrating a universal enjoyment of music into engineering. Originally incepted by 5 members, the team views the problem of replicating the finesse and capabilities of a human artist as an exciting endeaviour. The team also has long term goals of potentially adopting other instruments, such as to form an entire band of robots. The "Pianobot" name is expected to change based on the aforementioned.
A robotic arm is a type of mechanical arm, usually programmable, with similar functions to a human arm; the arm may be the sum total of the mechanism or may be part of a more complex robot. The links of such a manipulator are connected by joints allowing either rotational motion or translational displacement.
The drivetrain of a motor vehicle is the group of components that deliver power to the driving wheels. This excludes the engine or motor that generates the power. In contrast, the powertrain is considered to include both the engine or motor and the drivetrain.
A gripper is a device which enables the holding of an object to be manipulated. The easier way to describe a gripper is to think of the human hand. Just like a hand, a gripper enables holding, tightening, handling and releasing of an object. A gripper is just one component of an automated system.
The focus of the Robocup@Home software team is to develop and create the software architecture for a humanoid robot able to perform advanced tasks. The target tasks include face recognition and tracking, speech synthesis, navigation, and object manipulation. To achieve this, the team works with and integrates state of the art machine learning and computer vision techniques. Additionally, the team also works on developing and testing their own approaches to address those challenges.
During 2020 our team was able to place Second in the Robocup@Home Education Challenge alongside with winning the People's Choice Award. This year we will be participating again at the 2021 Robocup@Home Education Challenge, which will take place in France. We will continue developing the software architecture, which will pave the path for the Robocup@Home 2021 Open League Challenge as well as expand our relationship with the Robocup@Home Community across North America and lead initiatives that promote robotics.